tag:blogger.com,1999:blog-25349108615323349972024-03-19T09:47:04.073+01:00Animation workflow, pipeline, asset management & production control.Tools and hints, softwares, techniques & resources for centralized and distributed animation productions.Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.comBlogger138125tag:blogger.com,1999:blog-2534910861532334997.post-60126382141364394342018-10-12T13:13:00.004+02:002018-10-12T13:13:51.997+02:00PIPELINE: A simple projects manager for Autodesk MayaA producer of two graduation short films just sent me an email:
"We all know how complicated Shotgun is: I found this Maya-centric project manager that looks awesome. Surely it´s not the mastodon that Shotgun is, but could be useful for the new short films, mainly to save the burden of setting all the craziness we have suffered"
Main features are:
Project organisation: Folder Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com12tag:blogger.com,1999:blog-2534910861532334997.post-73411216491200384012017-10-12T13:25:00.001+02:002017-10-12T13:27:01.184+02:00"One Morning", the first Light Field animated VR experienceThe award-winning director Rodrigo Blaas, showrunner of Guillermo del Toro´s "Trollhunters", has created the first Light Field animated VR animated short film "One Morning", a casual encounter with a robot bird in the middle of the wilderness with maximum fidelity and immersion thanks to Lytro Volume Tracer (Lytro VT).
Until now in VR you had to choose between visual quality and freedom of Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com2tag:blogger.com,1999:blog-2534910861532334997.post-74499272689751666482017-08-02T23:43:00.001+02:002017-08-02T23:45:03.433+02:00"Simple Animation" the first cloud based, virtual, animation studio has been disclosed at SIGGRAPHSimple Animation is a ground breaking solution that allows to set up a virtual studio with artist tools, production tracking, storage and rendering farm, paying exclusively on the go, and accessing talent anywhere in the world.
The artists just need the basic physical interface: any low-end computer with his choice of display and mouse/digitizer, and a reasonable internet connection.Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com1tag:blogger.com,1999:blog-2534910861532334997.post-56015164665627157962017-07-21T22:58:00.001+02:002017-07-21T22:58:47.500+02:00"Simple Animation", a full virtual cloud-based animation studio, will be unveiled at SIGGRAPH 2017Summus, the spanish leading rendering farm, will show its groundbreaking new product, "Simple Animation" at SIGGRAPH 2017
"The virtual cloud-based animation studio that includes hardware, software and a free complete animation pipeline. Easier, better, cheaper and worldwide. Join us on a time travelling experience and discover a revolution never reached so far in the animation industry."
SimpleGerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com1tag:blogger.com,1999:blog-2534910861532334997.post-27639614591441416602016-07-27T10:22:00.000+02:002016-07-27T10:22:20.458+02:00Nimble collective: a virtual streaming collaborative animation platformNimble is a virtual collaborative animation platform on the cloud, via app streaming. That means no software installation, no file transfers, no hardware or operative system issues...
Being software agnostic, you can use your favorite animation tools and then invite collaborators to join you on your 2D or 3D project creating and animating on a web browser: model, rig, texture, light, animate, Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com0tag:blogger.com,1999:blog-2534910861532334997.post-11578280002946084212016-06-30T18:16:00.002+02:002016-06-30T18:16:14.919+02:00In AWN: 8 Tips for Scaling Rendering to the CloudJust a link to this interesting article in AWN magazine about Cloud Rendering by Richard Lewis of PipelineFX (Qube!)Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com0tag:blogger.com,1999:blog-2534910861532334997.post-80254406372674963822016-04-04T11:35:00.002+02:002016-04-04T11:35:27.309+02:00Artella, a social collaboration platform for making animated films, video games and VR contentARTELLA is (from their web) an attempt to "solve the
complex challenge of building creative projects through distributed
collaboration." by allowing anyone to set up his own virtual distributed studio, initially free, and soon on a low per user fee.
I find the information in their web maybe too scarce, hopefully the video inserted below and this article in AWN will give you enough detail toGerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com2tag:blogger.com,1999:blog-2534910861532334997.post-67212629760332387922015-11-29T11:59:00.002+01:002015-11-29T11:59:49.737+01:00CGRU: Afanasy render farm manager, Rules CG project tracking, Movie Maker dailiesAlthough CGRU CG Tools Pack has been going on for over three years, it is gaining momentum since its latest release (2.0.7) last month. It is free, open source, and available on Windows, Mac and linux.
The set of tools includes:
"Afanasy" render farm manager
"Rules" CG projects tracker which you can try online
"Movie Maker" scriptable image sequence encoder
"Keeper" system tray icon.
Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com4tag:blogger.com,1999:blog-2534910861532334997.post-58477592789721172932015-08-28T16:29:00.000+02:002019-03-11T23:51:59.916+01:00RenderBOX, a free Advanced Rendering Manager For 3D Animation and Visual Effects ProductionRajiv, a seasoned Effects Technical Director and Pipeline Developer just published version 1.0 of RenderBOX supporting Maya, Nuke, Houdini, Blender and After Effects.
You can find more information here: https://www.youtube.com/watch?v=PRHr9iCMcgwThanks for sharing, Rajiv!
https://sourceforge.net/projects/mx-renderbox/
Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com0tag:blogger.com,1999:blog-2534910861532334997.post-33270287777464989982014-12-22T12:38:00.006+01:002014-12-22T12:38:51.362+01:00Buckshot now free for unlimited projects!
Marcus just announced that Buckshot 3.4, a flexible way to track VFX projects using interconnected templates in Google, is now out of the paid preview and is free for unlimited projects.
You simply need to fill this form to start using it!
You are also welcome to check out the support community. Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com1tag:blogger.com,1999:blog-2534910861532334997.post-89557883975066737532014-12-09T10:46:00.001+01:002014-12-09T10:46:24.731+01:00Shotgun 5.4 releasedThis new version includes the following features:
Support for Reviewing Still Images. Now with higher resolution, pan & zoom, and improved color quality.
Redesigned Overlay Player & New Image Attachment Viewer. Interface improvement.
Support for Different Project Workflows (i.e. film, TV, games) on the same Shotgun site.
Smart(er) Thumbnails. New option to show the latest versionGerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com0tag:blogger.com,1999:blog-2534910861532334997.post-19895756333233219422014-06-25T19:10:00.003+02:002014-06-25T19:10:39.676+02:00Shotgun to Join Autodesk
I have just received this email from Don Parker of Shotgun Software:
We’re excited to announce that we’re strapping a rocket to our backs and will be nearly tripling the size of our engineering team in an effort to build more tools for you, faster. How? We’ve signed a definitive agreement to join Autodesk, which is going to be making a massive, long-term investment in the vision we share Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com0tag:blogger.com,1999:blog-2534910861532334997.post-50648436325511517752014-04-17T19:44:00.002+02:002014-04-17T19:45:25.132+02:00Gooseberry Project: A Crowdfunded Open Source 3D animated feature length film
"Project Gooseberry is the code name for Blender Foundation's 5th Open Movie project, to produce a feature animation film using Open Source software"
This is the Project Pitch: http://gooseberry.blender.org/wp-content/themes/gooseberry/
You can also have a look at this interview with the director.
They have two days left to reach the first 3000 supporters, and the reward is "Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com1tag:blogger.com,1999:blog-2534910861532334997.post-75015725081633881802014-02-19T20:00:00.001+01:002014-02-19T20:01:38.536+01:00Southpaw’s TACTIC! approach to Global Collaboration: aSyncDavid just shared this white paper in Linkedin, enjoy!
http://www.southpawtech.com/wp-content/uploads/2014/02/tactic_async_whitepaper_2014.pdf
Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com0tag:blogger.com,1999:blog-2534910861532334997.post-76138742335179013082013-10-22T22:47:00.003+02:002013-10-22T22:47:47.150+02:00The Daily Workflow: Workflows for filmmakers and media professionalsPablo just wrote about this interesting website about workflows and digital cinema equipment http://www.wolfcrow.com. In Pablo´s own words: "there are plenty of articles written with huge reasonableness, and away from the "spec whore" mentality found in the majority of webs".
Readers of this blog might like to have a look at "VFX and CGI Workflows" (http://wolfcrow.com/blog/Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com2tag:blogger.com,1999:blog-2534910861532334997.post-19706234155224070822013-10-19T00:20:00.002+02:002013-10-19T00:20:37.307+02:00Jeffrey´s "CG 101 For new Producers"Jeffrey Dates posted this recently in a newsgroups and he kindly allowed me to repost it in this blog, you can check more stuff at his personal site www.kungfukoi.com
"So a short time ago, I was asked to give a 'boot camp' for some freshmen and sophomore producers on what exactly happens during CG production. Just a basic, basic oversimplification of CG production with Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com0tag:blogger.com,1999:blog-2534910861532334997.post-13078156581160968372013-10-18T09:15:00.002+02:002013-10-22T22:57:23.742+02:00Shotgun course "Building a Modern Pipeline with Shotgun" in fxphdI just received a promotional email from Shotgun offering a 10% discount in this course, please let us know how the course went, if you attend.
We've teamed up with the folks over at fxphd to offer a special course called "Building a Modern Pipeline with Shotgun".The class will cover topics like:Getting Shotgun setup at your studioBuilding a project, then scheduling tasks and tracking theirGerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com0tag:blogger.com,1999:blog-2534910861532334997.post-17610532654933303112013-10-09T10:57:00.002+02:002013-10-09T10:58:16.463+02:00Exclusive! Buckshot v3.3 releasedOne of the most relevant features in this version is that it now connects to your Google Drive to, for instance, create the folder structure for you, and it even offers a script for this called Buckshot v3.3 builder, which will be available for public use to assist you in building new projects for one week (until Mon14th of October 12pm PST) and after that you will have to wait for two months
Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com0tag:blogger.com,1999:blog-2534910861532334997.post-74796844727436424602013-07-22T09:53:00.003+02:002013-07-22T09:53:39.440+02:00Exclusive! Studio.coop just launchedA few months ago I offered you the exclusive about Buckshot free CG Project Manager, and now, Marcus LeVere has just contacted me again with an even more amazing project, STUDIO.COOP, which is (from their web) "a cooperative that enables creatives to develop, distribute and license their own intellectual property by crowdsourcing and profit sharing" treating "all of the Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com0tag:blogger.com,1999:blog-2534910861532334997.post-18291468016431306272013-03-19T20:05:00.002+01:002013-03-19T20:05:27.640+01:00File Transporter: Social StorageTransporter is a gigabit network disk that can "communicate and share files in a peer-to-peer fashion with computers and other Transporter devices located anywhere in the world. This ability eliminates privacy concerns, recurring fees, and all complexity associated with syncing files over the Internet".
In other words: It is like having a (cloudless) 2 Tb Dropbox account without the monthly fee.Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com0tag:blogger.com,1999:blog-2534910861532334997.post-9688564140622430182013-02-18T22:14:00.000+01:002013-02-18T22:14:03.310+01:00Shotgun 4.3 releasedShotgun 4.3 has been tagged as "the New Shotgun: a unified toolset to help you track, schedule, review, collaborate, and manage your digital assets".
Release 4.3 includes:
New pricing.
Screening Room (formerly Revolver) and API in the standard version.
Integration with Tweak Software´s RV into Screening Room.
http://www.shotgunsoftware.com
Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com0tag:blogger.com,1999:blog-2534910861532334997.post-72641414916948939282013-02-07T10:04:00.002+01:002013-02-07T10:04:11.649+01:00Just released: Open source version of TACTIC TEAM for MacI just received a newsletter from Southpaw:
"TACTIC for Mac is here! Now you can download an open source version of TACTIC TEAM and use it on your Mac! This is not a feature-limited port - this is a full-featured version of TACTIC TEAM, with the same powerful asset management, project management and workflow features as TACTIC TEAM for Windows®"
See more details here
Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com1tag:blogger.com,1999:blog-2534910861532334997.post-50997360653666004002013-01-17T22:10:00.000+01:002013-01-17T22:10:11.880+01:00Naming convention of the rigging frameworkI found a post by Cesar Saez (Character Technical Director in Kandor Graphics) in Linkedin, he wanted to "share his take on this problem".
His take is basically to "create a layer to solve the names using the conventions and work with those names on your code, this way you have a centralized place where set the new naming requirements and all your tools becomes name independent."
You can Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com0tag:blogger.com,1999:blog-2534910861532334997.post-9747543636960222992013-01-07T21:03:00.002+01:002013-01-08T01:14:24.967+01:00XYZ color bars to test your DCP workflowThis post is maybe not 100% related to the blog, but who knows if you will be in my situation one of these days...
I recently prepared my first DCP using OpenDCP and following the instructions in http://dcinemaforum.com, it takes several steps, including changing the color space from RGB to XYZ among other things, but when we went for a technical test projection on a Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com1tag:blogger.com,1999:blog-2534910861532334997.post-46227400646840812792012-12-18T22:14:00.003+01:002012-12-18T22:16:51.751+01:00Exclusive! Buckshot free CG Project ManagerIt´s not Christmas yet, but Santa has come to visit this blog and brings an exclusive present for all readers! :-DMarcus just sent this email for you all:Hi there,
My name is Marcus. I've created a free CG Project Manager called Buckshot.
I used it a couple of years ago for the TV show Spartacus and it worked really well.
My aim is for us to all work together to create more open standards Gerardo Álvarezhttp://www.blogger.com/profile/11407329546334184032noreply@blogger.com2