Ruben is the FX Department Director at Dygra, a CGI film production company in A Coruña (Spain).
He has been doing some research on animation pipeline, to optimize it for their new feature film productions, and he wanted to share some of his findings:
ZOHO is an online application for management and control of projects, tasks, milestones, calendars... you can get a free unlimited account for open source projects.
Collada is (from their web) "an open Digital Asset Exchange Schema for the interactive 3D industry (...) is not designed to be a temporary data transport mechanism, but rather to be the schema for the source data for your digital assets. It is not designed as a delivery mechanism, but to be a content holder for any target platform."
Mayasvn is (from their web) a "Maya Subversion integration system to make it easier for your team to use subversion to manage Maya assets". It is compiled for Windows 6.5 & 7.0.
lpics is a paper about an impressive (from their web ) "interactive cinematic lighting system (...) provides lighting artists with high-quality previews at interactive framerates with only small approximations compared to the final rendered images."
A very interesting text about pipeline in production.
Superconductor (from their web) "is an open-source, multi-platform render farm controller for coordinated rendering control of multiple graphics/computation/rendering projects using multiple client apps..."
Unfortunately the project seems somewhat stalled since 2004, so "Currently SuperConductor works with World Construction Set from 3D Nature. Work is in progress to add support for Newtek's Lightwave 3D."
He has been doing some research on animation pipeline, to optimize it for their new feature film productions, and he wanted to share some of his findings:
ZOHO is an online application for management and control of projects, tasks, milestones, calendars... you can get a free unlimited account for open source projects.
Collada is (from their web) "an open Digital Asset Exchange Schema for the interactive 3D industry (...) is not designed to be a temporary data transport mechanism, but rather to be the schema for the source data for your digital assets. It is not designed as a delivery mechanism, but to be a content holder for any target platform."
Mayasvn is (from their web) a "Maya Subversion integration system to make it easier for your team to use subversion to manage Maya assets". It is compiled for Windows 6.5 & 7.0.
lpics is a paper about an impressive (from their web ) "interactive cinematic lighting system (...) provides lighting artists with high-quality previews at interactive framerates with only small approximations compared to the final rendered images."
A very interesting text about pipeline in production.
Superconductor (from their web) "is an open-source, multi-platform render farm controller for coordinated rendering control of multiple graphics/computation/rendering projects using multiple client apps..."
Unfortunately the project seems somewhat stalled since 2004, so "Currently SuperConductor works with World Construction Set from 3D Nature. Work is in progress to add support for Newtek's Lightwave 3D."
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