Jim, from Temerity Software. wrote:
"I bumped into your blog and thought I should tell you about Temerity Pipeline if you didn't already know about it. I think you'll find it interesting as it provides solutions for some of the most difficult issues faced by both VFX and game productions..."
The software seems quite interesting, as for instance (from their web) "The tight integration of Temerity Pipeline's asset management, revision control and distributed execution queue overcomes the inherent limitations of ad hoc combinations of existing software from multiple vendors and provides new functionality unavailable in separate components."
Thanks, Jim
"I bumped into your blog and thought I should tell you about Temerity Pipeline if you didn't already know about it. I think you'll find it interesting as it provides solutions for some of the most difficult issues faced by both VFX and game productions..."
The software seems quite interesting, as for instance (from their web) "The tight integration of Temerity Pipeline's asset management, revision control and distributed execution queue overcomes the inherent limitations of ad hoc combinations of existing software from multiple vendors and provides new functionality unavailable in separate components."
Thanks, Jim
Comments
It´s called "The mental ray pipeline at Rhinofx"
http://www.highend3d.com/articles/features/7.html