Skip to main content

GTO open source 3D file format

Miguel Ángel sent me a note about GTO, a (from their web) "open source file format designed for computer graphics. It was developed by Tweak Films to serve as the core storage format for our geometry and rendering pipeline. GTO is used by VFX and animation facilities, post-houses, and game developers for a wide variety of applications. It's small size and versatility make it useful for animation, modeling, particle dynamics and 3D paint. It can be used to replace file formats such as PDB/PDC, obj, and binary RIB."

According to Muguel Ángel, it is based on ILM´s Zeno underlying principles, and even some developers have worked in Zeno.
Miguel Ángel also mentions Tweak´s revision software, RV, which is now integrated in Shotgun, and the impressive professional history of  Tweak films founders, most of them TDs iat ILM, Weta or DD.


Thanks as always, Miguel Ángel

Comments

Cyrus said…
Anyone try this in Windows?

Thanks

Popular posts from this blog

PIPELINE: A simple projects manager for Autodesk Maya

A  producer of two graduation short films just sent me an email: "We all know how complicated Shotgun is:  I found this Maya-centric project manager that looks awesome. Surely it´s not the mastodon that Shotgun is, but could be useful for the new short films, mainly to save the burden of setting all the craziness we have suffered" Main features are: Project organisation:   Folder structure and naming conventions. Version control: Saves and versions scenes and  playblasts. Team collaboration: Roles and permissions Last update was in February 2018, but Lior seems pretty fast to reply in the  feedback forum . Let me share some relevant information I´ve found in the web page http://pipeline.nnl.tv "The license is restricted to a single user - without any other limitations." The " Non-Commercial use only  with  Limited functionality "  Trial license is free The " Non-Commercial and Educational use only  -  Requires Email verification&quo

Interesting softwares for 3D distributed production (updated)

Scroll down for a brief update on online video-editing tools. Over the years I have coordinated several projects in which a number of artists work separately. Although very far from a perfect solution, I have found different useful tools that can help anyone in a similar situation. These are the tasks I have found more overwhelming, and the corresponding tools that might be to manage them: DEVELOPMENT. A lot of work has to be redone every time if writers, designers, etc. don´t use an adequate system. Celtx seems a very interesting tool to start properly with your projects. COORDINATION. Simply knowing who is doing what and how much is already done can be a nightmare, specially when you are not working full time on a project. The tool I find myself using more often is Google Docs & Spreadsheets . It allows several users to edit a shared spreadsheet simultaneously. It has some limitations compared to a full-featured spreadsheet ( or even compared to Excel ) namely conditional

Software in the Animation Industry Data Base

As Diego suggested, i checked AIDB site looking for existing software in this field. There are 32 entries in the Workflow / Project Tracking section, but the info is a bit outdated and inaccurate. Other than Alienbrain, I couldn´t find any program that fitted in the category. Anyway, these 3 projects somehow called my attention: Wiredrive Projects : A project-based client area used for reviewing and approving creative work and production documents. PECS Tools Suite is a "Data Pipeline Management Solution": A software and hardware solution for the management of Motion Capture Studios, including Planning, Shooting, Team management of post production, Asset management and version control, Quality control and Delivery scheduling. ReviewManager is an outsourced client-review tool

Search this blog