Skip to main content

Exclusive! Buckshot v3.3 released

One of the most relevant features in this version is that it now connects to your Google Drive to, for instance, create the folder structure for you, and it even offers a script for this called Buckshot v3.3 builder, which will be available for public use to assist you in building new projects for one week (until Mon14th of October 12pm PST) and after that you will have to wait for two months

After almost 1 year of hard work to reach v3.3, Marcus is not going to make any more updates. It´s your turn: "Now go make something cool!"

What does all this mean? Well, you better hurry up and get your own Buckshot v3.3 project now:
http://links.vfx2.com/Buckshot-Build-v3

As Marcus says: "Make your life easier, and learn to use Google apps to manage your projects just like the big boys do. Here's my step-by-step guide on how you can set up your own professional project in just 12 mins.". For more information, I´d suggest you to see this video http://youtu.be/VgH0E3m1lH4

About Buckshot "This flexible project management system was built primarily to track 100's of assets in the visual effects industry. But it can actually be used for any type of asset tracking, for any industry" (from their Google community)

Comments

Popular posts from this blog

PIPELINE: A simple projects manager for Autodesk Maya

A  producer of two graduation short films just sent me an email: "We all know how complicated Shotgun is:  I found this Maya-centric project manager that looks awesome. Surely it´s not the mastodon that Shotgun is, but could be useful for the new short films, mainly to save the burden of setting all the craziness we have suffered" Main features are: Project organisation:   Folder structure and naming conventions. Version control: Saves and versions scenes and  playblasts. Team collaboration: Roles and permissions Last update was in February 2018, but Lior seems pretty fast to reply in the  feedback forum . Let me share some relevant information I´ve found in the web page http://pipeline.nnl.tv "The license is restricted to a single user - without any other limitations." The " Non-Commercial use only  with  Limited functionality "  Trial license is free The " Non-Commercial and Educational use only  -  Requires Ema...

Interesting softwares for 3D distributed production (updated)

Scroll down for a brief update on online video-editing tools. Over the years I have coordinated several projects in which a number of artists work separately. Although very far from a perfect solution, I have found different useful tools that can help anyone in a similar situation. These are the tasks I have found more overwhelming, and the corresponding tools that might be to manage them: DEVELOPMENT. A lot of work has to be redone every time if writers, designers, etc. don´t use an adequate system. Celtx seems a very interesting tool to start properly with your projects. COORDINATION. Simply knowing who is doing what and how much is already done can be a nightmare, specially when you are not working full time on a project. The tool I find myself using more often is Google Docs & Spreadsheets . It allows several users to edit a shared spreadsheet simultaneously. It has some limitations compared to a full-featured spreadsheet ( or even compared to Excel ) namely conditional...

"One Morning", the first Light Field animated VR experience

The award-winning director Rodrigo Blaas, showrunner of Guillermo del Toro´s "Trollhunters", has created the first Light Field animated VR animated short film " One Morning ", a casual encounter with a robot bird in the middle of the wilderness with maximum fidelity and immersion thanks to Lytro Volume Tracer (Lytro VT). Until now in VR you had to choose between visual quality and freedom of movement: either you are in a locked position within a 360ยบ pre rendered environment around you, or you have some freedom of movement around the set, but using a real time render that gives a lower quality. Lytro VT allows CG content to be rendered as a Light Field by combining multiple 2D renders from different camera positions within the view volume, combining the best of worlds: a high quality rendered environment that also allows you to move around for maximum immersion.

Search this blog