Monday, December 22, 2014

Buckshot now free for unlimited projects!





Marcus just announced that Buckshot 3.4, a flexible way to track VFX projects using interconnected templates in Google, is now out of the paid preview and is free for unlimited projects.
You simply need to fill this form to start using it!
You are also welcome to check out the support community.

Tuesday, December 9, 2014

Shotgun 5.4 released

This new version includes the following features:

Support for Reviewing Still Images. Now with higher resolution, pan & zoom, and improved color quality.

Redesigned Overlay Player & New Image Attachment Viewer. Interface improvement.

Support for Different Project Workflows (i.e. film, TV, games) on the same Shotgun site.
 

Smart(er) Thumbnails. New option to show the latest version to see how work is progressing.

Powerful New Ways to Connect Your Data

See more detailed information in their web.

Wednesday, June 25, 2014

Shotgun to Join Autodesk

I have just received this email from Don Parker of Shotgun Software:
We’re excited to announce that we’re strapping a rocket to our backs and will be nearly tripling the size of our engineering team in an effort to build more tools for you, faster. How? We’ve signed a definitive agreement to join Autodesk, which is going to be making a massive, long-term investment in the vision we share with you for the future. You can get the full scoop on our website, but I want to give you the key points up front.

First, Shotgun is not going away. We will continue to operate under the Shotgun brand with the same team and same style. Our website, forums, support site and team all stay in place. Second, we’re not going to slow down. We are scaling immediately to 2X our current team size and 3X development resources -- to go faster. Third, I’ll keep working for you as hard as I can as the leader of our larger team. The Shotgun crew you know and love are right here with me, and we’ll be joined by some excellent engineering talent. Pricing, maintenance, and licensing aren’t changing. And yes, Shotgun will continue to develop and support third party tools from The Foundry, Side Effects, Adobe, Autodesk and more (even faster).

We’re making this move because we believe it’s the best possible thing we can do for you, our clients, and the fastest way to achieve our vision of a standardized, highly productive production and collaboration platform.

Get All The Details