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Showing posts from May, 2007

WikiCG - The CG encyclopedia

You might be interested in this site: (from their web) "With wikiCG, we are trying to build a Computer Graphics encyclopedia, where you will be able to find in one place anything related to the Computer Graphic community. You can see a list of all the pages that are inside wikiCG. "

Of course I found theProduction Management Software article specially interesting.

P.S. It seems the website is off at this moment. Any one has any news?

Temerity Pipeline

Jim, from Temerity Software. wrote:

"I bumped into your blog and thought I should tell you about Temerity Pipeline if you didn't already know about it. I think you'll find it interesting as it provides solutions for some of the most difficult issues faced by both VFX and game productions..."

The software seems quite interesting, as for instance (from their web) "The tight integration of Temerity Pipeline's asset management, revision control and distributed execution queue overcomes the inherent limitations of ad hoc combinations of existing software from multiple vendors and provides new functionality unavailable in separate components."

Thanks, Jim

Academic Research on History of Animation Workflow & Pipeline

I am currently doing an academic research on the subject of "Animation Workflow & Pipeline" along history, from the first Reynaud films. My interest is to research on how has the animation production process evolved, rather than focusing on the films.

Specifically, my interest is:
- How was production organized in the early years of the industry: How big were the teams, and what were the tasks, and how was production planned, controlled, etc.
- How did the process evolve, and on what premises (supposedly trying to be more efficient)
- A very relevant point for my investigation is to find out how "permeable" were the studios with their know-how, not so much in relation to the technical processes, but rather on the organizative and production ones.
In other words: Did the studios consider that they had devised a unique form of work that they needed to keep secret to give them a competitive advantage? (This seems to be the case today in many aspects of 3D …

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