Render queue management softwares are usually aimed at Local Area Networks, and are not suited for internet, because of: .- Bandwith limits: 3D scenes and textures can be quite big so the time savings form getting additional processing power would be lost because of transfer delays. .- Unreliability: If a remote machine or network goes down, even momentarily, stopped tasks have to be relaunched on the remaining working part of the system, and sometimes these last frames can be a real pain to be finished... .- Security concerns: Although there are several web-interface based render queue systems available, I don´t think they are designed to be installed on a publicly reachable site. Of course you can password-protect them but even so you would need to open specific ports on the different routers/firewalls to enable the communication between client and server, and sometimes this simply is not possible because of the companies policies. Anyway, if these drawbacks can somehow be cleared, t
Tools and hints, softwares, techniques & resources for centralized and distributed animation productions.