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Showing posts from July, 2010

Alembic : ILM´s open source 3D geometry caching interchange framework

This is brand new from SIGGRAPH 2010. To sum it up in few words, it is a 3D render to exchange animated scenes between disparate softwares.
"Alembic distills complex, animated scenes into a non-procedural, application-independent set of baked geometric results.
This ‘distillation’ of scenes into baked geometry is exactly analogous to the distillation of lighting and rendering scenes into rendered image data."
"Alembic Would Be Used...
...To bake the results of an animated scene for hand-off to lighting & rendering
...To hand off an animated creature for cloth or flesh simulation
...To store the results of a cloth or flesh simulation for use in lighting & rendering
...To hand off animated geometry to a physical simulation engine
...To store the results of a physical simulation engine for use in lighting & rendering"


Anonymous kindly informed of PipelineTD "an interesting DAMS nicely integrated with Maya and has project planning, director approval tools with it".

The author, Rahul Mishra, says in “I believe repetitive work should not be repeated, it should be automated.” That reduces human error and saves production time. This is what inspired me to develop pipeline-TD.
The feature list is impressive, I am waiting to have some time to test it and report, meanwhile if any of you can do it, please report!

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