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Academic Research on History of Animation Workflow & Pipeline

I am currently doing an academic research on the subject of "Animation Workflow & Pipeline" along history, from the first Reynaud films. My interest is to research on how has the animation production process evolved, rather than focusing on the films.

Specifically, my interest is:
- How was production organized in the early years of the industry: How big were the teams, and what were the tasks, and how was production planned, controlled, etc.
- How did the process evolve, and on what premises (supposedly trying to be more efficient)
- A very relevant point for my investigation is to find out how "permeable" were the studios with their know-how, not so much in relation to the technical processes, but rather on the organizative and production ones.
In other words: Did the studios consider that they had devised a unique form of work that they needed to keep secret to give them a competitive advantage? (This seems to be the case today in many aspects of 3D animation production.)

I would appreciate your help in pointing me to some source of documentation on this subject that might be more focused and relevant.

I have found some hints on SPLOG

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