This is brand new from SIGGRAPH 2010. To sum it up in few words, it is a 3D render to exchange animated scenes between disparate softwares. "Alembic distills complex, animated scenes into a non-procedural, application-independent set of baked geometric results. This ‘distillation’ of scenes into baked geometry is exactly analogous to the distillation of lighting and rendering scenes into rendered image data." "Alembic Would Be Used... ...To bake the results of an animated scene for hand-off to lighting & rendering ...To hand off an animated creature for cloth or flesh simulation ...To store the results of a cloth or flesh simulation for use in lighting & rendering ...To hand off animated geometry to a physical simulation engine ...To store the results of a physical simulation engine for use in lighting & rendering"
Tools and hints, softwares, techniques & resources for centralized and distributed animation productions.