Render queue management softwares are usually aimed at Local Area Networks, and are not suited for internet, because of: .- Bandwith limits: 3D scenes and textures can be quite big so the time savings form getting additional processing power would be lost because of transfer delays. .- Unreliability: If a remote machine or network goes down, even momentarily, stopped tasks have to be relaunched on the remaining working part of the system, and sometimes these last frames can be a real pain to be finished... .- Security concerns: Although there are several web-interface based render queue systems available, I don´t think they are designed to be installed on a publicly reachable site. Of course you can password-protect them but even so you would need to open specific ports on the different routers/firewalls to enable the communication between client and server, and sometimes this simply is not possible because of the companies policies. Anyway, if these drawbacks can somehow be cleared, t...
Tools and hints, softwares, techniques & resources for centralized and distributed animation productions.