Skip to main content

A loose bunch of links

A couple of interviews:

California State Polytechnic University Pomona held an INTERVIEW with Disney character design supervisor, Chen Yi Chang. The interview, which can be streamed over the net HERE, covers a number of different topics from Chang’s background, a rough breakdown of the production pipeline of a feature film, as well as character design and technique.

A bit outdated interview to Technical Director VK Gupta (Berliner Film Companie., Berlin, Germany) on Pipelines

Some projects I have found.
I haven´t tested them, and they might work or maybe not, but are always interesting and might give you ideas.

The Web3D Consortium will support a collaborative environment and drive programs to develop and advance an open standards, royalty free 3D interchange format based on XML, along with tools to represent and communicate 3D scenes and objects between diverse authoring and presentation hardware and software on the web, distributed networks and mobile devices.

Maybe you know of other DAM systems, I stumbled upon leapfrog´s BrandPilot
a propietary Multipurpose Digital Asset Management system. It claims to have some interesting features for 3D production.

An essay on workflow that for some reason called my attention

Distributed rendering for Blender

Story Board software

WASTE is a mesh-based workgroup tool that allows for encrypted, private communication between distant parties on the internet, independant of local network organization.

Sketchboard, is old and somewhat useless, but funny to see.

Ubuntu Studio. A multimedia creation derivative of Ubuntu, aimed at the linux audio, video and graphic enthusiast as well as professional.


These are two links I never checked about revision systems that might somehow be used for 3D animation.

The goal of the Subversion project is to build a version control system that is a compelling replacement for CVS in the open source community.

Shotoku is designed to provide easy access to content repositories in which you can store data, bind metadata, revision content, and provide branching and merging strategies.

Comments

Popular posts from this blog

Nimble collective: a virtual streaming collaborative animation platform

Nimble is a virtual collaborative animation platform on the cloud, via app streaming. That means no software installation, no file transfers, no hardware or operative system issues...

Being software agnostic, you can use your favorite animation tools and then invite collaborators to join you on your 2D or 3D project creating and animating on a web browser: model, rig, texture, light, animate, render, composite, edit...
 You will do your own budget and schedule-planning, get your own virtual studio running in minutes, and populate it with artists from around the world. You can even set up revenue sharing.

They are in beta testing right now, with a first “Pilot Program” limited to a small group of invited guests and just premiered the first animated content to utilize the platform 'Animal Fact #164', at Siggraph 2016.


Animal Fact #164 from Nimble Collective on Vimeo.

Animal Facts #164 was created leveraging components of the Nimble Collective platform, going from script to scree…

Shotgun course "Building a Modern Pipeline with Shotgun" in fxphd

I just received a promotional email from Shotgun offering a 10% discount in this course, please let us know how the course went, if you attend.

We've teamed up with the folks over at fxphd to offer a special course called "Building a Modern Pipeline with Shotgun".

The class will cover topics like:

Getting Shotgun setup at your studio
Building a project, then scheduling tasks and tracking their progress
Setting up a solid review pipeline
Getting Toolkit setup and building your own apps
Special talks featuring tips & tricks from real studios using Shotgun 
Those taking the class will receive a special extended Shotgun trial for use during the class.
Sign up today using promo code "shotgun" and fxphd will graciously offer 10% off your fxphd membership.

TM and copyright © 2013 Shotgun Software Inc.

Search this blog