Skip to main content

Mogware set of tools

I found an ad in ANIMATION MAGAZINE about an asset management system called FileHamster, a free version tracking application for content creators which "enables you to monitor specific files on your hard drive and automatically create incremental backups whenever those files are modified".

However, since the software is only for Windows I haven´t had the chance to test it and see how useful the core app is without any of the several optional plugins that you can purchase separately: Team, Replication, Script, FTP, Report Window, Notes, Diff & Zip.

The company behind it, Mogware, claims to have "spent years developing a comprehensive suite of products designed specifically for complex data management and workflow automation. Any data pipeline will be sure to find Mogware's comprehensive suite of products complimentary to their existing adhoc tools improving their team's workflow."

They have other products that seem slightly more oriented towards console videogame development:

- Mog Pipeline's: Workflow Process centric asset management system, "a mixture of traditional asset management, worflow automation with a light twist of version control. Projects using the Mog Pipeline can reduce many tedious processes to a single click; greatly reducing the technical requirements asked of the artists."

- Mog Library: "A simple yet elegant version control solution without an overly complicated programmer-centric interface. Built specifically for the version control of binary data (...) offers immediate feedback to artists showing them who is working on each asset and why. Using a simple checkin/checkout paradigm artists can quickly interact with their binary files and avoid the delays associated with a full sync"

- MogBox: "Advanced data conversion tool. The MogBox is a powerful processing chain with a visual flowchart-style interface for building complex data conversion scripts enabling you to more easily manage and automate your 3D data conversions"

As always, your comments and news are welcome and needed!

Comments

Popular posts from this blog

PIPELINE: A simple projects manager for Autodesk Maya

A  producer of two graduation short films just sent me an email: "We all know how complicated Shotgun is:  I found this Maya-centric project manager that looks awesome. Surely it´s not the mastodon that Shotgun is, but could be useful for the new short films, mainly to save the burden of setting all the craziness we have suffered" Main features are: Project organisation:   Folder structure and naming conventions. Version control: Saves and versions scenes and  playblasts. Team collaboration: Roles and permissions Last update was in February 2018, but Lior seems pretty fast to reply in the  feedback forum . Let me share some relevant information I´ve found in the web page http://pipeline.nnl.tv "The license is restricted to a single user - without any other limitations." The " Non-Commercial use only  with  Limited functionality "  Trial license is free The " Non-Commercial and Educational use only  -  Requires Ema...

"Simple Animation" the first cloud based, virtual, animation studio has been disclosed at SIGGRAPH

Simple Animation  is a ground breaking solution that allows to set up a virtual studio with artist tools, production tracking, storage and rendering farm, paying exclusively on the go, and accessing  talent anywhere in the world . The artists just need the basic physical interface: any low-end computer with his choice of display and mouse/digitizer, and a reasonable internet connection. Once securely logged into the system, they´ll have access to a complete virtual workstation loaded with any production software they might need (either free or commercial), a production tracking system, etc. just as if they were sitting at a brick and mortar studio. Artists don´t have to install or run any software on their own computer, in fact they can´t even download the assets locally: everything is running in Simple Animation server, and kept securely there. The possibilities are truly endless: - Imagine you need a super powerful workstation for just a few days to calculat...

Exclusive! Buckshot free CG Project Manager

It´s not Christmas yet, but Santa has come to visit this blog and brings an exclusive present for all readers! :-D Marcus just sent this email for you all: Hi there, My name is Marcus.  I've created a free CG Project Manager called Buckshot. I used it a couple of years ago for the TV show Spartacus and it worked really well. My aim is for us to all work together to create more open standards for our industry.  I want to help individuals, teams and companies collaborate better and improve their efficiency. We need to be smarter not just cheaper. The reason this system is revolutionary is that it's built entirely inside Google Apps and it's free. So if you use Gmail like some of the big studios do you're all set. You can test it out for yourself at:  http://links.vfx2.com/ buckshot _light This is an open project so we need your input to improve the system. If you like it, you can also get on the free beta test programe for the full Buckshot system which utilizes...

Search this blog