Skip to main content

Mogware set of tools

I found an ad in ANIMATION MAGAZINE about an asset management system called FileHamster, a free version tracking application for content creators which "enables you to monitor specific files on your hard drive and automatically create incremental backups whenever those files are modified".

However, since the software is only for Windows I haven´t had the chance to test it and see how useful the core app is without any of the several optional plugins that you can purchase separately: Team, Replication, Script, FTP, Report Window, Notes, Diff & Zip.

The company behind it, Mogware, claims to have "spent years developing a comprehensive suite of products designed specifically for complex data management and workflow automation. Any data pipeline will be sure to find Mogware's comprehensive suite of products complimentary to their existing adhoc tools improving their team's workflow."

They have other products that seem slightly more oriented towards console videogame development:

- Mog Pipeline's: Workflow Process centric asset management system, "a mixture of traditional asset management, worflow automation with a light twist of version control. Projects using the Mog Pipeline can reduce many tedious processes to a single click; greatly reducing the technical requirements asked of the artists."

- Mog Library: "A simple yet elegant version control solution without an overly complicated programmer-centric interface. Built specifically for the version control of binary data (...) offers immediate feedback to artists showing them who is working on each asset and why. Using a simple checkin/checkout paradigm artists can quickly interact with their binary files and avoid the delays associated with a full sync"

- MogBox: "Advanced data conversion tool. The MogBox is a powerful processing chain with a visual flowchart-style interface for building complex data conversion scripts enabling you to more easily manage and automate your 3D data conversions"

As always, your comments and news are welcome and needed!

Comments

Popular posts from this blog

PIPELINE: A simple projects manager for Autodesk Maya

A  producer of two graduation short films just sent me an email: "We all know how complicated Shotgun is:  I found this Maya-centric project manager that looks awesome. Surely it´s not the mastodon that Shotgun is, but could be useful for the new short films, mainly to save the burden of setting all the craziness we have suffered" Main features are: Project organisation:   Folder structure and naming conventions. Version control: Saves and versions scenes and  playblasts. Team collaboration: Roles and permissions Last update was in February 2018, but Lior seems pretty fast to reply in the  feedback forum . Let me share some relevant information I´ve found in the web page http://pipeline.nnl.tv "The license is restricted to a single user - without any other limitations." The " Non-Commercial use only  with  Limited functionality "  Trial license is free The " Non-Commercial and Educational use only  -  Requires Ema...

Interesting softwares for 3D distributed production (updated)

Scroll down for a brief update on online video-editing tools. Over the years I have coordinated several projects in which a number of artists work separately. Although very far from a perfect solution, I have found different useful tools that can help anyone in a similar situation. These are the tasks I have found more overwhelming, and the corresponding tools that might be to manage them: DEVELOPMENT. A lot of work has to be redone every time if writers, designers, etc. don´t use an adequate system. Celtx seems a very interesting tool to start properly with your projects. COORDINATION. Simply knowing who is doing what and how much is already done can be a nightmare, specially when you are not working full time on a project. The tool I find myself using more often is Google Docs & Spreadsheets . It allows several users to edit a shared spreadsheet simultaneously. It has some limitations compared to a full-featured spreadsheet ( or even compared to Excel ) namely conditional...

"Simple Animation" the first cloud based, virtual, animation studio has been disclosed at SIGGRAPH

Simple Animation  is a ground breaking solution that allows to set up a virtual studio with artist tools, production tracking, storage and rendering farm, paying exclusively on the go, and accessing  talent anywhere in the world . The artists just need the basic physical interface: any low-end computer with his choice of display and mouse/digitizer, and a reasonable internet connection. Once securely logged into the system, they´ll have access to a complete virtual workstation loaded with any production software they might need (either free or commercial), a production tracking system, etc. just as if they were sitting at a brick and mortar studio. Artists don´t have to install or run any software on their own computer, in fact they can´t even download the assets locally: everything is running in Simple Animation server, and kept securely there. The possibilities are truly endless: - Imagine you need a super powerful workstation for just a few days to calculat...

Search this blog