An unidentified reader of the blog just noticed this "fantastic opensource editing tool", although it is not open source yet. This is an excerpt from their web:
"An Academy and Emmy award winning professional-grade editor with over 20 years of history in the film and broadcast industry. Having cut hundreds of films such as Pulp Fiction, The Departed, Centurion and Shutter Island, it includes a full feature set of editorial tools -- from advanced trimming and media management, to stereoscopic support and realtime effects including multiple secondary colour correctors. Lightworks has an advanced effects pipeline, utilizing the power of your GPU. And with support for up to 2K workflows with realtime effects, it is the most advanced editing application available."
In fact it is not Open Source just yet, but "Some time in the middle of 2011, we hope to reach our next milestone -- releasing the source code to any developer who wants to build upon what we started".
Update their road map is taking some more time than initially forecasted. As of September 2012:
A key part to its continued success is the open nature of the project. We stated at the beginning that the project would have four stages:
Release a free version of Lightworks
Release a full version, which includes the extra professional codecs
Release cross-platform versions of Lightworks for Mac OSX and Linux as well
Release the source code
With this release, we have reached stage two. It has taken us a little longer to get here, but we’re not far away with phase three - cross-platform support.
Update their road map is taking some more time than initially forecasted. As of September 2012:
A key part to its continued success is the open nature of the project. We stated at the beginning that the project would have four stages:
Release a free version of Lightworks
Release a full version, which includes the extra professional codecs
Release cross-platform versions of Lightworks for Mac OSX and Linux as well
Release the source code
With this release, we have reached stage two. It has taken us a little longer to get here, but we’re not far away with phase three - cross-platform support.
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