Thursday, January 17, 2013

Naming convention of the rigging framework

I found a post by Cesar Saez (Character Technical Director in Kandor Graphics) in Linkedin, he wanted to "share his take on this problem".

His take is basically to "create a layer to solve the names using the conventions and work with those names on your code, this way you have a centralized place where set the new naming requirements and all your tools becomes name independent."

You can see a 7 minute long video where he ellaborates about this subject and shows the solution he has developed:




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