I am currently doing an academic research on the subject of "Animation Workflow & Pipeline" along history, from the first Reynaud films. My interest is to research on how has the animation production process evolved, rather than focusing on the films. Specifically, my interest is: - How was production organized in the early years of the industry: How big were the teams, and what were the tasks, and how was production planned, controlled, etc. - How did the process evolve, and on what premises (supposedly trying to be more efficient) - A very relevant point for my investigation is to find out how "permeable" were the studios with their know-how, not so much in relation to the technical processes, but rather on the organizative and production ones. In other words: Did the studios consider that they had devised a unique form of work that they needed to keep secret to give them a competitive advantage? (This seems to be the case today in many aspects of ...