Friday, December 29, 2006

OpenPipeline

Jorge just sent me a brief note:
"I Imagine you already wnow http://openpipeline.sourceforge.net/"

And I just replied
"Rats, no"

But I will have to go over it as well...

From their web:

Animation and Effects Production Pipeline

openPipeline is an open source framework for managing animation production data and workflow. It's first implementation is a MEL-based plug-in for Autodesk Maya that handles specific aspects of production: automatic directory structures, file naming conventions, revision control, and modularity that makes multi-artist workflows possible.


Announcements on cgtalk and highend3d

No comments: